7/30/2023 0 Comments Punchdrunk sleep no more new york![]() The name of the town and some of the characters (as seen in prop letters found in the performance space, and the show's souvenir program) are references to the Paisley witch trials. Various papers, pamphlets and menus inside the performance space and at the building's dining establishments identify the show's setting (indoors and "outdoors") as the fictitious town of Gallow Green, Glamis, Forfar, Scotland. Sleep No More is set in a building with five floors of simultaneous theatrical action, putatively called the McKittrick Hotel, though with many rooms and features not normally associated with hotels. The email that guests receive upon their impending experience does note that the work is best experienced individually, and that audience members might experience "intense psychological situations." Overview Ī prop letter from Macbeth to Lady Macbeth In their exploration, audience members can come upon instances of full nudity, bright lights (including strobe lights), lasers, fog, and haze, as well as being separated from the rest of their party. It is also best described as immersive theatre, rather than interactive theatre, because although the audience may move through the settings, interact with the props, or observe the actors at their own pace, their interference has no bearing on the story or the performers except in rare instances.Ĭontrary to what some believe, Sleep No More is not any kind of haunted attraction. Sleep No More's presentational form is considered promenade theatre, in which the audience walks at their own pace through a variety of theatrically designed rooms, as well as environmental theatre, in which the physical location, rather than being a traditional playhouse, is an imitation of the actual setting. Sleep No More adapts the story of Macbeth, deprived of nearly all spoken dialogue and set primarily in a dimly-lit, 1930s-era establishment called the McKittrick Hotel, whose website claims it has been recently "restored" but which is actually a block of warehouses in Manhattan's Chelsea neighborhood, transformed into a hotel-like performance space. Sleep No More won the 2011 Drama Desk Award for Unique Theatrical Experience and won Punchdrunk special citations at the 2011 Obie Awards for design and choreography. The company reinvented Sleep No More as a co-production with Emursive, and began performances on March 7, 2011. It is expanded from their original 2003 London incarnation (at the Beaufoy Building) and their Brookline, Massachusetts 2009 collaboration with Boston's American Repertory Theatre (at the Old Lincoln School). It is primarily based on William Shakespeare's Macbeth, with inspiration also taken from noir films (especially those of Alfred Hitchcock), as well as some reference to the 1697 Paisley witch trials. Sleep No More is the New York City production of an immersive work of theatre created by the British theatre company Punchdrunk. McKittrick Hotel and environs, Gallow Green, Glamis, Forfar, Scotland McKittrick Hotel, 530 West 27th Street, New York City It has had coverage on the national news as well as being backed by the British Arts Council.One of the audience masks used in the production. The show has already generated attention across China and worldwide, the first three-month batch of tickets sold out in 4 days. Communicating with all departments to ensure we meet deadlines for sneak previews, previews and eventually the grand opening. Working with surround sound, including an 8 channel setup in one of the spaces. Using Qlab to distribute audio and cue up sound in the correct sound zones. Consulting on all aspects of sound in the show. Consulting with the Yamaha installation team. Working with the existing audio and reworking it for the new space. (will add snippet when i've been given the 'ok') I composed an original piece of music for the show. ![]() ![]() Creating audio content for the show which varies from musical composition to abstract soundscape. Sleep No More began in London and has since been a success in Boston and New York, it will be it’s biggest incarnation yet in Shanghai, where I was based for the later half of 2016. The audience walk freely around the set engaging with a truly remarkable piece of work. A huge project that was incredible to work on, a six storey immersive theatre show with over thirty hours of audio across ninety rooms.
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